#ifndef GMWKEYDOWN_H
#define GMWKEYDOWN_H

#include "GameMessage.h"

class GMWKeyDown : public GameMessage
{
public:
	GMWKeyDown();
	virtual void Execute() override;
	virtual bool Read(SocketMessage* sm) override;
	virtual void Write(SocketMessage* sm) override;
		
	void SetID(int i);
	int GetID() const;
	
private:
	int m_id;
};

#endif //GMCLIENTACCEPTED_H